Added: Nov 18, 2008
From: gavaburjc
Duration: 0:17
Consumer graphics processing units (GPUs) have experienced an extraordinary evolution in both computing performance and programmability, leading to greater use of the GPU for non-rendering applications. In this work we propose a real-time object tracking algorithm, based on the hybridization of particle filtering (PF) and a multi-scale local search (MSLS) algorithm, presented for GPU architectures
Channel: Tech
Tags: gpgpu gpu real time tracking
Rating: ( ratings) Views: 213 Comments: