Added: Nov 18, 2008

From: gavaburjc

Duration: 0:17

Consumer graphics processing units (GPUs) have experienced an extraordinary evolution in both computing performance and programmability, leading to greater use of the GPU for non-rendering applications. In this work we propose a real-time object tracking algorithm, based on the hybridization of particle filtering (PF) and a multi-scale local search (MSLS) algorithm, presented for GPU architectures

Channel: Tech

Tags: gpgpu  gpu  real  time  tracking 


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