Added: May 7, 2008
From: teodor15
Duration: 1:55
today 07.05.08 Ubisoft relase first video of new Prince of Persia * Prince feels Amano-inspired. Looks like a celluloid/animated character (a bit like SFIV). The style itself is still in progress. * Corrupted world needs to be healed. * Story is much more "1001 Nights"-like, more fantasy, less grounded in reality but instead more magical yet still credible, more poetic. * Player must unleash light-wells to heal the corrupted world, which shoots light into the sky, reminiscent of SotC and Okami. * The transformation of the world is in real-time, with plants growing back to life as the world heals back and as the player can still move, instead of a mere cutscene, sky changes back to its normal color, etc., to give a strong sense of control and success to the player. * No more time rewind and such. * They are no making a second Assassin's Creed, they are making a new PoP. * Art style was difficult pass through the management, but they never refused it, and eventually loved it. * Story specifically: Orhmaz and Arhiman, twin gods, one good one evil, celestial battle, Orhmaz locks Arhiman away in a box which he hides into an faraway oasis deep within a desert. Centuries pass, and comes a troublesome thief (the prince) and Arhiman is freed somehow (not deep explanation given). Prince must undo his mistake. This is what they refer to as a more "1001 Nights" kind of story, like a fable. * More open/organic environments. Has a Zelda-esque feel, old-school in themes. * Bosses/player use backgrounds during fights (one shot shows an enemy pushing the prince against a wall as if trying to choke him, or another throwing him in the air). * Game went through a few iterations; originally too open (felt big but not enough to do), at one point it was more like Assassin as far as open world (going where you want), but players would get lost and wander aimlessly and dynamism suffered as a result. Now instead it is more focussed with a clear road, but multiple paths can be taken (free to move from one map to another, back and forth, etc., more open than previous PoPs). * The demo map shown to the journalist, old of a few months, has been scrapped design-wise because it was too Assassin-like, now it's more fantasy design-wise. * Game world is made of nodes connected by paths, and you can go from one node to another as you wish (this is what they mean by less open, but non-linear; you can see the paths, but you don't have to going from A to B to C). The game adapts as a result (enemies from later visited locations might be more difficult, etc., for example zone A might be more difficult if you access it at the end, but if you accessed it at the beginning then it is easier, even bosses, depending on what order you fight them, adapt as such). * Prince can slide along any walls using his glove. Game is as much vertical as horizontal. * Prince has more possibilities of movement. * Bosses inspired by MGS' boss quality; they are fewer but they have a story, a reason to be, they leave more of an impression on the player. Some are former nobles, sometimes acting against their will. * They wondered if they should make just more enemies and try to do a God of War game and try to beat it on its own ground, or go for something different. They went with fewer enemies instead and a new combat style. Combats are duels. You can see the expression on the faces of the characters/bosses. Movement/action in fights is more like Advent Children, more cinematic in presentation. * 140 people working on it, more to come, people from many projects.
Channel: Film
Tags: 360 assassins creed ds of pc persia playstation prince ps ps3 sands thrones time two warryor within x360 xbox xbox360
Rating: 4.46 (13 ratings) Views: 3668' favoriteCount='6 Comments: 17
FirstTsurugi06 Says:
May 12, 2008 - Interesting new approach. 'Wonder if they'll trilogiy-ize this one like the SoT trilogy.
02joseph02 Says:
May 24, 2008 - he isnt that fast is he?
repenthysins Says:
May 24, 2008 - That is freaking awesome.
3d3a3v3i3d Says:
May 25, 2008 - Greaaaaat
BlackLemniscate2 Says:
May 27, 2008 - looks like a nomad
Directoroli300 Says:
May 28, 2008 - i was excited about the movie out next yr but now they have gayback mountain jake gyllanhael being the prince im like sod that, if they r gonna do hollywoodised actors they should use like orlando bloom and how he looked in kingdom of heaven, which to me resembled the prince in SOT, now if i made the movie i would choose iranian actors and make it really amazing and mystical
Bairbydala Says:
May 28, 2008 - Man I'm so excited I'm a big fan of POP and I played all 3 for now but I heard that the POP3 will be last of the prince but this is like a surprice for me can it get any better???!!!PP:If anyone knows when it's going to be released tell me emidietly!!!
newername Says:
May 28, 2008 - Wow. That's impressive.
123456cephiro Says:
May 31, 2008 - sucksss the trilogy has ended they are just making money by the success of the trilogy that is overrrr two thrones was the perfect end WTF! i dont buy this game new prince? newgirl? where is kaileena and farah fuck it
Idlemoment77 Says:
Jul 4, 2008 - Dont be a complete moron!You should know by now that everything Ubi Montreol does is killer!This is a completely seperate series to the last trilogy. The prince is not even the same character, so obviously Farah & kaileena wont be there.
123456cephiro Says:
Jul 5, 2008 - ok i know that ubisoft and montreal make god games but you cant accept averything that is make thinking that "oh ubisoft make cool game so this must be good to" you are the moron thinking that anything that they make is good
123456cephiro Says:
Jul 5, 2008 - an weird too
123456cephiro Says:
Jul 5, 2008 - if sells you bet!
Squirreldeath Says:
Jul 12, 2008 - Well, its succeeding so far...
yourface12many Says:
Jul 16, 2008 - dude this is a prequel ok. So dont get ur panties in a wad
123456cephiro Says:
Jul 17, 2008 - i hope becaouse if is not SUCK
Skal0z Says:
May 9, 2008 - Speed Drawing of PoP I was looking for this oneGreat Vid!